![]() ![]() Rogue: This unit moves as a bishop would. Its special ability is tile destruction - it can eliminate an unoccupied tile from the board, blocking any passage through it. Mage: This unit corresponds to the rook in traditional chess. Since I have yet to devise a tutorial to explain the rules, I have provided descriptions of each unit below: Using the right button allows the activation of special abilities. ![]() Gameplay involves moving the pawns by dragging with the left mouse button. I require feedback from others, to discern whether the game will resonate with anyone. I decided to take this step as I’m beginning to experience fatigue from working on the project. Hence, I endeavored to create a novel twist to somewhat level the playing field.Ĭurrently, I am sharing a not entirely refined version of the game which may occasionally present bugs. Years of practice and memorized openings often present a formidable challenge for novices. The conception for the game originated when I became intrigued by chess and recognized the vast disparity in experience between newcomers and seasoned players. Despite the introduction of this novel feature, I have preserved the most fundamental aspect of classic chess - the ability to anticipate our next moves, as there is no element of randomness. ![]() Crucially, these special abilities can only be used once throughout the entire game. Runechess is a revitalized, enriched version of traditional chess, the unique aspect being the special abilities each unit possesses. ![]()
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